This was video created for the first part of my animation paper.
We were given some exercises to help us to understand the foundations of 3D animations.
We used stock rig characters. We basicley were given an task each week to do from walking to running to jumping.
We were also given the task to make readable poses this makes it so that when we key pose our charter the viewer can clearly see what expression the character is trying to show.
1) Design is about making something work:
Design is not about making something look “pretty” or “cool”. When a designer is coming up with there concepts what they are really doing is working out how to get the best result for what it is that they are designing. If they were designing a website they are trying to make it user friendly. If they were animating they would be designing how the character’s moves to tell the audience, the character’s personality. There job is to make something work and make it work efficiently.
2) Design creatively:
No one notices the unoriginal boring designs. They might work but they are everywhere, A copy of a copy of a copy of what was once a designers design. A real designer can see out side the box, they take chances and come up with amazing things.
3) A good designer needs to know the skills and techniques of their medium:
Equipment and software constantly change but the skills and techniques remain the same. An experience designer builds and relies on these. Not on the tools.
5) Time well wasted is not wasted time:
Procrastination can lead to coming up with good ideas.
6) Have a life:
Get out side, socialise, travel and just get away from your work. You can get a better perception and fresh ideas when you let your mind take a break. If you spend too much time working your mind gets blocks, you start becoming more concrete with your thoughts and work becomes stressful.
7) Forget money and fame:
Your work reflects who you are and what you enjoy. If you are just in it for the money or the fame then you are not going to enjoy your work.
8) Keep moving foreword don’t look back:
If you keep looking back and worry you will never reach your intended goal.
9) Set goals:
You need a target to reach. Fail to plan is a plan to fail, so set goals.
After learning more about lighting and rendering from my last project I decided to create a more professional looking 3D render of my restaurant design.
These models were created in maya and rendered in mental ray.
My last 3D project that I made was of a flying car. I have spent the
last six months making it. You can see the video I made in the previous
post.
I wanted to create something that was futuristic but at the
same time relatable to what we already have today. So that is why the
car has a "hybrid" body.
The software used: Photoshop, Maya and After Effects
Here are the ambient renders of the car. These allow one to look at the model's shape and
form more accurately then when the materials are applied
This was
my second type in motion project. I
had to take an existing video trailer and recreate the type in it to better deliver the message of the trailer. Ended up using the fast and the furious Tokyo drift trailer (Original http://www.youtube.com/watch?v=5C3QSuv8m88) The
original content belongs to The fast and the furious and Universal
studios.
Here is my first type in motion peace. I had to create moving type
publication that convaied a concept of "Occupy" I chose the concept of
occupying your mind.
This was finished in april.